Often overlooked, spell component's can drive character participation and limit spellcaster ability from dominating the game. TSR addressed this in 1982 in their newszine Polyhedron Issue 8: As was their habit, Dragon magazine took its tao a whole other level in issue 81: Over the Top? Absolutely. But maybe take a few and make them difficult to come by or in particular demand. Or a sudden scarcity of a few particular items can spur on the spellcasters at your table to certain adventures. Entering a new town while crossing unfamiliar territory? Maybe solo one of the spellcastqers around town. Dragon revisited the subjectq in issue 147: I like Table 2 particularly. This could really drive interest. In addition to giving your party reasons to change up their standard oper...