Spell Components

Often overlooked, spell component's can drive character participation and limit spellcaster ability from dominating the game. 

TSR addressed this in 1982 in their newszine Polyhedron Issue 8:
As was their habit, Dragon magazine took its tao a whole other level in issue 81:
Over the Top? Absolutely.
But maybe take a few and make them difficult to come by
 or in particular demand.  Or a sudden scarcity of a few particular items can spur on the spellcasters at your table to certain adventures.  Entering a new town while crossing unfamiliar territory?  Maybe solo one of the spellcastqers around town. 

Dragon revisited the subjectq in issue 147:
I like Table 2 particularly. This could really drive interest.  In addition to giving your party reasons to change up their standard operating procedures.

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