Spell Components
Often overlooked, spell component's can drive character participation and limit spellcaster ability from dominating the game.
TSR addressed this in 1982 in their newszine Polyhedron Issue 8:
But maybe take a few and make them difficult to come by
or in particular demand. Or a sudden scarcity of a few particular items can spur on the spellcasters at your table to certain adventures. Entering a new town while crossing unfamiliar territory? Maybe solo one of the spellcastqers around town.
Dragon revisited the subjectq in issue 147:
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