Morale - Bravery
When developing Non-Player Characters, one of the factors to determine is Bravery. GG defines this on DMG 102: To randomize the attribute for an NPC, two methods are given: PERSONAE OF NON-PLAYER CHARACTERS - TRAITS TABLES on DMG 101: And NON-PLAYER CHARACTER ENCOUNTER/OFFER REACTION ADJUSTMENTS on DMG 102: Interesting insight in an unlikely place, DMG 82: Seems pretty clear to me that +1 Bravery equals +5% an Morale checks while +4 Bravery equals +15% on Morale. However, we know from the Reaction adjustment table above the max % adjustment is 20%, so how would you tie these together? If the descriptions from the Traits table were combined with the possible Morale adjustment percentages and ordered them may look like this: 1. Foolhardy +20% 2. Fearless +10% 3. Brave +5% 4. Normal 0% 5. Normal 0% 6. Normal 0% 7. Cowardly -5% 8. Craven -10% If we look at as a s...
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